Sound Effects Production
Sound Implementation
We have numerous creators who are well-versed in the unique conventions of game sound design.
Leveraging our extensive expertise cultivated over the years, we can propose sound solutions that enhance the tactile feel and immersion of your games.
ADVANTAGE
Noisycroak's
Strengths in Sound Effect Production/Sound Implementation
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Deep knowledge of Game Audio practices
Extensive experience in sound effect productionWe have numerous creators who are well-versed in game sound design.We have a strong track record of successful deliveries and can also provide recommendations on how to effectively utilize sound.
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We have numerous staff members proficient
in utilizing audio middleware.We have numerous staff members proficient in utilizing widely adopted audio middleware such as Wwise and CRI ADX in development environments. This enables smooth and close collaboration with sound engineers, contributing to shorter production cycles and the realization of interactive sound.
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Audio Post-Production, field recording, and foley services are also available.
In addition to handling MA (Multi Audio) and audio post-production, we are also capable of managing field recording for natural ambient sounds and Foley recording for in-studio sound effects.
WORKS WORKS
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ASTRO BOT
PS5
Sound Effects(in part)
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LIVE A LIVE
Nintendo Switch
Sound Effects:Takuma Kanai / Eisei Kudo / Mio Nakamura / Lo Wing on / Hiroyoshi Kato / Yuya Nakamura
Sound Implementation:Takuma Kanai / Eisei Kudo / Mio Nakamura / Lo Wing on
Sound Direction:Takuma Kanai
Sound Manager:Yuta Fukuda
Sound Produce:Hideki sakamoto -
Pokémon Mystery Dungeon: Rescue Team DX
Nintendo Switch
Composition・Arrangement:Keisuke Ito
Sound Effect:Ichiro Ebisu / So Sato / Takuma Kanai / Eisei Kudo / Yuya Nakamura
Sound Direction:Yuta Fukud -
ジョジョの奇妙な冒険 ラストサバイバー
Arcade
Composition・Arrangement:Ryusuke Fujioka
Jingle:Eisei Kudo
Sound Effect:Takuma Kanai / Eisei Kudo / Yoshifumi Hayashi / 斉藤正剛
Sound Implementation:Takuma Kanai / Eisei Kudo / Yoshihisa Misu
Voice Editing:Takuma Kanai / yuya Nakamura / Yoshihisa Misu
Sound Direction:Yuta Fukuda -
AI: THE SOMNIUM FILES - nirvanA Initiative
PS4 / Nintendo Switch / Xbox Series X/S / XBOX ONE / Steam / Windows
Composition・Arrangement:keisuke Ito / Yasushi Asada
Sound Effect:Takuma Kanai / Eisei Kudo / Yuya Nakamura / Lo Wing On
Recording & Mix Engineer:Takuya Komiyama
Sound Manager:Yuta Fukuda -
Natsu-Mon: 20th Century Summer Kid
Nintendo Switch / Steam
Composition・Arrangement(Main Theme)・Sound Produce:Hideki Sakamoto
Composition・Arrangement(BGM)・Jingle・Arrangement(Theme Song):Ryo Shirasawa
Sound Effect:Takuma Kanai / Yuya Nakamura / Kenta Kawaguchi
Sound Implementation:Takuma Kanai / Yuya Nakamura
Voice Recording:Takuya Komiyama
Voice Editing:Takuya Komiyama/ Yuya Nakamura / Kenta Kawaguchi / Hiroyoshi Kato
Recording & Mix Engineer:Takuya Komiyama
Sound Director:Yo Kudo
HOW TO ORDER Order Process
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STEP1
Contact Us
Please fill out the form with your request details and contact us.
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STEP2
Meeting
ConsultationWe will ask you in detail about the scale and direction.
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STEP3
Preparing a quote
Based on the details of our consultation, we will prepare an estimate for you.
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STEP4
Contract
Start workAfter signing the contract, we will begin work. We will make adjustments until we meet your expectations.
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STEP5
Delivery
WWe manage production timelines tailored to your release date to ensure optimal sound delivery.
FAQ Frequently Asked Questions
- This is my first time commissioning sound production...
- Please rest assured. Our staff, well-versed in cutting-edge sound production, will accurately translate your vision into sound. Feel free to contact us via the inquiry form.
Providing the following information in advance will help us assist you more efficiently:
■Supported Platforms (Example)
Nintendo Switch™, PlayStation®5, PC (Steam®, etc.), Smartphones (iOS, Android), HTC VIVE™, Microsoft HoloLens, Amusement machines / Arcade cabinets, etc.
■Request Details (Example)
・Music: ○○ tracks (*1)
・Jingles: ○○ tracks (*2)
・Sound Effects: ○○ assets
・Audio implementation: Required / Not required
・Voice Recording / Editing:Required / Not required
(*1) For music requests, please let us know the estimated duration for each track (e.g., approx. 60 seconds).
(*2) Short musical cues, such as “Level Up” or “Quest Clear,” are categorized as “jingles.”
■ Desired delivery date
We will accommodate your schedule and propose the most suitable timeline for your project.
Based on this information, we will provide a proposal tailored to your requirements. Please feel free to contact us for a consultation. - I'm not sure what kind of sound is suitable for this content in the first place...
- Please rest assured. We will thoroughly review your project requirements and content specifications to propose effective, creative audio concepts from our end.
Please feel free to contact us anytime.
Collaborating as one team with our clients to create exceptional sound from scratch is our greatest passion.
We invite you to leverage the extensive knowledge and experience we have accumulated over the years to elevate your project. - Can I request only BGM, only sound effects, or only voice recording?
- Yes, absolutely.
From a single sound effect to full orchestral recordings, we are happy to handle projects of any scale. Please feel free to consult with us. - Can you handle requests other than game sound?
- Yes, we certainly can.
With over 20 years of expertise cultivated in the gaming industry, we specialize in cutting-edge interactive and immersive sound production. Through our audio, we deliver fresh experiences, unprecedented joy, and deep emotion.
Please feel free to contact us. - Can I only order instrumental tracks?
- Yes, absolutely.
In addition to instrumental tracks, we have extensive experience producing a wide variety of vocal songs.
We offer a comprehensive one-stop solution covering everything from composition and arrangement to lyricist coordination, vocalist casting, studio recording, direction, and mixing. - I'd like to get an estimate...
- A dedicated staff member will contact you via email to discuss your project requirements in detail and prepare a customized quotation.
- Could you give me a rough idea of the cost right away?
- If you are on a tight schedule, we can provide a rough estimate prior to our detailed consultation.
Our staff will reach out to you shortly. Please let us know if you require a prompt estimate. - Is there a limit to the number of retakes?
- No, we do not place a strict limit on the number of revisions. We will continue to make adjustments to meet your expectations as long as the project timeline permits.
- Please tell me the possible data formats for delivery.
- We can deliver your audio assets in a wide range of formats, including standard options such as WAV, AIFF, MP3, OGG, and CAF.
We ensure all audio sources are fully optimized for your specific content and playback devices—whether for consumer consoles, mobile devices, or arcade cabinets.
We also have extensive experience in audio production and implementation using major middleware such as “CRI ADX” and “Audiokinetic Wwise®,” as well as data optimization for Unity and Unreal Engine.
We are highly flexible in accommodating your unique project requirements, so please feel free to consult with us. - How will copyright be handled?
- We are flexible and can accommodate both options: either licensing the music while copyright remains with us, or transferring the copyright ownership to your company.
- I'm not a corporation, but is it possible to place an order?
- We apologize for the inconvenience, but as a general rule, we only enter into contracts with corporate entities. However, we are happy to review your project overview first, so please feel free to share the details with us.
- Can I place an order if I am located outside of Tokyo (or overseas)?
- Yes, absolutely. We regularly work with clients not only across Japan—including the Tokyo metropolitan area, Nagoya, Osaka, Kyoto, and Fukuoka—
but also with international developers worldwide.
We ensure smooth and efficient project progression through seamless communication using tools such as Slack, Chatwork, Zoom, Google Meet, and Microsoft Teams.
If you are interested,
please feel free to contact us.
Concert and Event Production / Copyright Utilization